Standing around a corner from an enemy could be safe, or that enemy could land a hit. Your dash is not tied to your stamina, therefore you don’t know how much you have in an instant, instead it has this odd “you can do 3 dashes in a row and then there will be a cool down we won’t indicate” system that can leave you growling. Gameplay is pretty smooth, though don’t expect this to be Bloodborne. After beating the game I found out you were supposed to decode a language yourself to get some vague lore out of it. Especially when a lot of the secrets are stone blocks with writing on them that don’t do anything. This leaves you to realize it eventually, giving you that deep frustrating feeling of “wow now I have to back track everywhere I’ve been.” That just sucks, this could have been told by an npc in town at the very least. There is a subtle symbol on the ground that tells you where a false wall or path may be, but you are never told this. There are many secrets to find, though there is an annoyance. This makes the land feel more real, and makes the exploration feel like a real adventure. The game progress structure is that of Dark Souls, you are placed in a hub able to choose a few directions to go, and where you go first will shape your experience based on what your learn and what items you get. Each time you make a certain amount of progress you start coughing up blood and watch the same exact flashback you already saw in the beginning of the game over and over, seeing yourself get bloodily stabbed through the chest, with a loud sound effect that suddenly gets clipped. Anthropomorphic animals from your childhood being slaughtered, their decapitated bodies lying everywhere, just like like his childhood happiness was taken from him. Why? Is this done in a cool fantastical Bloodborne/Darth Vader/Mordor way? No, this is because the developer suffers from heart disease, and he wants to spread his pain into you. The entire game leans heavily on pain, sadness, and inescapable despair. Although this does have deeper implications to the emotion of the piece. This just seems a bit too children’s cartoon for the setting. Each place you go has different animal people that got attacked by mean animal people.
#Hyper light drifter modules tv#
It seems all indie developers can’t live without shoehorning in an out of the blue feudal Japan enemy, because Japan makes video games and animated tv shows. After hours of soaking in a unique fantasy setting, bouncy shrunken ninjas certainly seem cartoonishly out of place. The soundtrack by Disasterpeace emphasizes and also greatly enhances the visuals and animation incredibly! Animal people talk to you in pictures instead of words, and this emphasizes the ambience of the place, as well as the space this game puts your imagination in. Contour, resolution, colour, sound effect, music, and animation all come together to make an incredible work of art. Hyper Light Drifter is artistically an 8 to 9 out of 10.
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This was an indie dev's labor of love, and it shows. In conclusion, Hyper Light Drifter is worth playing because it's rightfully part of the indie canon. The end effect was that I didn't care much about the world or the protagonist. The game gives you enough to get through the end, but I don't know why each areas four switches activated a giant monolith that activated a rune in the central town. More importantly, I had only an inkling of an idea what I was supposed to do. When you do talk to NPC's, you get pictures of what happened. Unfortunately, the game suffers a bit because of it. I hate reading RPG dialogue, so when I heard this game has none, I was thrilled. If I had friends, I'd make one read a map and help me 100% all the hidden items, but alas I don't, so I only found about 60% of them.Ģ. This is a game you could play with a guide.
![hyper light drifter modules hyper light drifter modules](https://www.technobuffalo.com/sites/technobuffalo.com/files/styles/larger/public/wp/2016/04/hyper-light-drifter-14.jpg)
I hate secrets, and while it's thrilling to find them, you'll be hitting most walls to see if there's a hidden passageway. I hate secrets, but this game gave me the thrill of finding new areas and items more than a few times.ġ. They're a little on the easy side, but still make for an engaging fight.Ĥ. The bosses are a step above average as well. When they horde up, they sum is (slightly) greater than the parts-with ranged fighters plinking at you while you're harrassed by melee fighters. They're all interesting to look at and fun to fight. Your attacks feel good, and the dash mechanic makes sticking and moving fun.ģ. Yes, your character moves a bit slow, but you can still maneuver around enemies effectively. You got your snowy mountain, your red-leafed forest, your aztec marsh temple, and a biomechanical dungean.Ģ. The different areas of the world all look amazing. The color scheme and pixel art impress throughout. It's pretty-and that's probably why you bought it.